I am dyslexic, and so getting the images I see in my head onto paper by conventional means (pencil and paint etc) has always been a problem. However at around the age of eight I took a course in Technical Drawing and found that this provided the tools I needed. It was around the same time that I first learned to program a computer, but it wasn't until quite a few years later, in my early twenties, that computer graphics started to be able to do what I wanted. I was running a (not very successful) stained glass business at the time, and my father introduced me to AutoCAD, which I started using for the more geometric designs I was making. The stained glass business didn't last, but my interest in AutoCAD did, and later Photoshop came along, and I was able to turn my line drawings into finished artwork. Along with some videos I've made of 3D fractals, I've also done some work with 3D Studio, and have a BSc in Multimedia (Computer Science). Apart from the three main programs mentioned, I use a wide range of other software to get the kinds of effects I want. The problem is that I've never known what to do with any of it when it's finished. I had some small success in the late 90s making 'skins' for certain applications which were very well received (one was even published in Wired Magazine), and this was when I really got into developing my style. Unfortunately, interest in application skinning has waned since then, and once again, I find myself producing work mostly of a fairly specific style, really just for the joy of it, but it can be hard to maintain my enthusiasm when I usually end up just saving my work on my hard drive, with only a handful of people ending up seeing it. Influences would mainly include many of the Art Nouveau artists (and Deco to a lesser extent) as well as Celtic knotwork and some Gothic architecture. I've also been influenced by artists like Rick Griffin, who did some of the early Grateful Dead album covers, along with various other album cover artists (particularly early Hawkwind). Oh, and another fairly recent thing. I've also turned out to be rather good with the potters wheel, and continue to develop this skill.